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Chrononautic Exploratorium declines the habit of past and future. Chrononauts and chronambulists travel through and across time, seeking splinters and twists in the flight of its arrow. We shape the present with relativity, simultaneity, paradox, immortality and ephemera. Members of this group should play to help the timebound reevaluate their living present.
Chrononauts know time as a familiar face and hands. We play with age and moment, day and night, cause and effect, speed and distance. We push time’s influence to heady heights, resist now, savor then, or reverse these in their season. The Chrononaut’s weapons are the clock and the calendar, contradiction and assent, and our mission is to stretch and make tangible the fourth dimension. Populations must be made more aware of its influence, dangers and capabilities.
Players consider it their sworn duty to remember the future, plan history, and update the timeline within and without.
The existence of rogue Chrononauts—counterrevolutionaries who subordinate and undermine time, stretch and bend moments until they collapse—is considered a rumor.
I’ve made the big list, then maybe we’ll need to create some sub lists. I also made a couple writeboards—one “ideas” and one “tasks” I think they’re self explanatory. let’s use pages with notes to pull out and address anything specific which gains traction out of the ideas writeboard, then when somethings settled we’ll check it off and free up its page by passing that info back to the “ideas dump”. Example: Discuss Names and Discuss color/schema are two pages I just made. Once we have a sense of consensus, I want to put a note to that effect here on the front page, and dump the contents of the writeboard.

Updated 9 months ago
level 1
Follow the Arrow: Document the effects of time. Physical, psychological, whatever.
Every second counts: Take a life expectancy test. Document a change you’ve made to add extra time. Bonus if you document yourself using that time for something useful.
Fight the Future: Destroy a clock. Document.
Stone Tablets: Update the Ten Commandments.
AirTime or Dayparting: take control of your life by tracking your schedule as though you were a media programming entity. Evocatively describe the parts of your day for one week. Encourage others to use this system when requesting your time.
Sundial I: Make a sundial. Use it!
Rewind: Periodically throughout the day, rewind your actions for a short period of time. Example: You come in to your office, greet your co-workers, grab a cup of coffee. To rewind, you would pour the coffee back into the pot, walk backwards out of the office, ungreet your co-workers.
Slow Motion Minutes Take a few minutes out of every hour for one day to do everything in slow motion.
Vox Activa create a situation and document it avoiding any passive verb action.
level 2
Tempus Staret: Make time stand still. (This is not the same as the Destroy a Clock task.)
Rip Van Winkle: Complete a task, but don’t submit the completion until that task has been retired.
Relativity: Do something extremely pleasurable for one minute. Do something extremely unpleasurable for ten seconds. Compare and contrast.
Worm-hole: Document your activities for one day. Live the next day as though NONE of those events transpired.
Neutrino On the Line: Call someone. When they pick up, say “Hello,” before they do, and then pretend they called you rather than the other way around. Record or transcribe the resulting conversation.
(with uofA or BartPA) Local Timeline: Construct a public timeline detailing historic and psychogeographic features of an area or artwork through time.
(requires both UofA & CE) One Hour Photo: Take one photograph that documents the passage of one hour.
(with HC) Thru or On? Explore and document how two cultures or subcultures differ in their understanding and relationship to time. For example, a business in the U.S. and a business in Colombia.
media, language, time: experiment with media and language by parsing your headline(s) for today and rebuilding them into another time and place.
brakes on: wrest control over your dead time: make the free minutes or hours you have last twice, four, ten, a hundred times as long as they normally should.
Time Capsule: Time capsules are fun. Make one. Make it travel. But we expect more than your garden variety shoebox.
(with HC? or Biome) We Will Sell No Wine Before Its Time: Concoct a foodstuff that gets better with age. Feed it to people throughout its lifecycle and document their responses.
(CE or BartPA) All Tomorrow’s Parties: Explore at least three neighborhoods. Chart them by age, and create a time map of the architecture.
Rot vs. Pourriture: Understand the effects of time on food. Can the same processes occur backwards and forwards?
Tempus edax rerum.
level 3
Do not pass go: Live the first half of your day as usual. Then live it again.
Boomerang: Live your previous day in reverse.
Jet lag: give yourself jet lag. This does not require actually getting on a plane.
Happy Birthday, Mr. Presidio:Celebrate the birthday of a place or inanimate object.
Or, celebrate your own unbirthday.
Celestial time: Install a functional sundial in a public place.
LunarTick: Make a working moondial. (or other moon-powered clock)
Message from the future: Submit an extremely well documented task completion— before completing it.
Message to the past: Deliver a message to the past. Make sure it arrives.
The Wonder Years: Relive a part of your own past.
Rush Hour (Requires BOTH BartPA and Time):
Enter witty description here (from jon: Slow or impede traffic and transit within a local area for one or more hours without being arrested or in a way that rewards commuters for their time.)
The Family Hour (Requires BOTH Humanities and Time): Enter witty description here (from jon: Treat a stranger like family for at least one hour.)
Happy Hour: Laugh for an hour straight. Or get someone else to laugh for an hour straight. Or create a clock that laughs on the hour. Document the reactions of those around you or the clock. Definitely try to record the laughter.
Internal Clock: Demonstrate that your Circadian Rhythm is constant over a range of temperatures, or in constant conditions (e.g., constant light) for a period of 24 hours.
level 4
The 1440 Habits of Highly Effective Groundhogs: Make schedule for yourself that includes every minute of your day. Keep the exact same schedule for at least 4 days.
Time Scavenger: Create and execute a scavenger hunt through time. All clues may appear in the same location in space if you so choose.
(with Biome) Bloomsday: Create a living timepiece. OR convince a photosensitive plant to live on different hours.
Time Blind: Remove all methods of telling time from your life for 72 hours. No watches, Cell Phones, no clocks, no VCR or Microwave displays. If you see the time or ask someone the time, the 72 hours begins again. When you are finished, explain exactly how you determined your 72 hours were up.
Sundial II: make your sundial portable for use as a wristwatch. Or use it to the exclusion of other time devices.
The Wanda Years: Relive then document someone else’s past; possibly a friend, celebrity, fictional character, or dead person.
Vampyre! Become nocturnal for 2 or more nights. Provide thorough documentation.
Biological Clock (can include Biome): Re-set someone’s biological clock (can be yours or someone else’s). By this we mean reverse the subject’s desire (or lack thereof) to procreate.
galactonaut / cosmovoyage: Reach far into the past by utilizing astronomical equipment. Witness an event or investigate a space that is not existing at the present time but that is viewable one, ten, or hundreds of light years in the past. OR alternatively, wrinkle the space-time continuum and see the future through your telescope.
(with UofA) Houartglass: Using nonstandard hourglass filler, craft a substitute for an hourglass that can be used to time a short event. Time the event.
level 5
Time well spent: Display a mass of objects representing the number of days, hours, or minutes you’ve been alive. Alternate task: collect pennies equal to the number of days you’ve been alive. Do something useful with them.
28 Days: Organize your life around someone else’s menstrual cycle.
Every Breath You Take: Build or modify a clock to measure time differently, like by alternative units.
Calend’art (&/or UofA): Make a radically different calendar as a gift for another person. The calendar must be coherent and useful but may not track days or months in any standard way.
(&/or HC) Mass Time Delusion: Convince a group of more than ten people to believe it is a different time. Keep them in this state for 2 standard human hours.
Ne plus ultra: Eschew the past, present and future: embrace the ultimate moment.
level 6
The Time of my Life: Make this moment last forever.
Time to go Metric: There are 360 degrees in a circle. There are 86,400 seconds in a day. Invent a system of time measurement that makes sense. Campaign for other people to live by your system.
Or
Live by someone else’s system and document the results.
Storm Isengard: Think of something that usually takes years to achieve – like mastering chess or reading every single page on Wikipedia – and do it in one day.
level 7
Time warp: Slow down time.
level 8
Time Machine: Attend the MIT time travelers’ convention on May 7, 2005.
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